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Oct 5

Worked a little more on a recolor of "The Scream", not looking how I'd like. Determined that I'm trying pixel art at too high a difficulty level, and I may have picked a poor color palette. Decided to put this on pause for now, will come back after working on easier color puzzles (smaller or fewer in color). Sketched out some menus. Remembered I had a copy of Kenney Game Assets 1! Will use some of the building tilemaps, sound effects, and UI elements in the future.

Oct 6

Started working on the Museum View! Did a quick mockup to see how it feels. Will come back later and flesh it out with a tilemap, add interest and clutter. Each of the doors will lead to a collection of puzzles that the user has already completed.

Mockup of a museum lobby with five doors leading to Art, Bugs, Fossils, Fish, and Records

Oct 7

Did more work on menuing. Boring but necessary! Imported the first ~20 dino puzzles for the game, didn't have time to set them all up yet. Started setting them up in the Fossil Room, really liking seeing everything in place :) Need to set up remaining fossil puzzles, show an empty space if the puzzles aren't complete, and resize the puzzles so the relative sizing is correct (10x10 puzzles should be smaller than 30x30 puzzles).

Mockup of Fossil Room with black and white puzzles, with the label "Dinosaurus Room"