On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Some really nice visuals and animations but there came to a point where I was just clicking randomly trying to figure out what I could interact with and what I couldn't. I think it just needed some visual queues as to what can be interacted with, could be as simple as a change of mouse pointer or highlighting the object.

I've added an indicator spotlight to the mech:

Green: Default.

White: Hovering over something clickable.

Red: (after clicking) Requirement not met yet, e.g. previous parts not installed yet.