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(2 edits)

I feel like the difficulty curve escalates very quickly. I had a run where I had a shark swarm, a megaladon, and three of the giant piranhas all swarming my ship at once. I was holding down my harpoon with the sharp upgrade the whole time but too many had latched on even will the stable hull and slippery hull upgrades. It's an addictive game, I'd just like it if maybe stuff like that didn't happen after just 3 checkpoints.

Edit: Try to get the sextant as early as possible. Ignore captain upgrades since the hull and tool upgrades are the only thing that really matter. Maybe the two helpers so you can focus more on the sextant upgrades

You have very good tactics here, very well! There are others, but all of them do not guarantee 100% success.
Another tip to make life easier: do not always kill the shark right away, because it can be used as a counterweight.

Thanks for the detailed feedback, we really appreciate it!

The counterweight is a good idea early game but it's also a risk later on as the aiming of the harpoon can be a little fickle. I noticed it sometimes misses if the creatures are moving very fast, making it harder to get hits on them early. Also, since it aims at the nearest creature, it can become a problem as it may mess up your shots. I've had many instances where I've sank because my harpoon hit the wrong target since it just happened to get closer in that small time frame. Maybe adding a different aiming mechanic or an upgrade allowing you to throw harpoons faster will help? I usually just get the skeleton helper anyway which means he'll end up shooting that counterweight down lol. I also feel like maybe the sextant should be disabled once you max out your upgrades, just so you don't end up wasting time. Or at least give an indicator that you maxed out.