Day 3!
- Levels display their seeds now. This one was obviously input, but it can be randomly generated if omitted in the level generation settings.
- The level can now generate pits. The chance of these appearing and the maximum size can be set in the level generation settings.
- All tiles have been decorated according to the position they're in and the tiles surrounding them.
- An end platform is now consistently generated at the end of the level, at the same height as the topmost tile in the last column.
If anyone has any idea whatsoever on how I would go about making interactable tiles for the warps, don't hesitate to tell me. I'm kind of at a loss. Level building didn't happen today, but I'll see how far I get tomorrow.