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Day 2 Update

I ended up with not as much time as I had hoped to work on things yesterday, but I did make some progress. 

• I've abandoned for the time being the idea of making the player into the hydration bar. I hacked away at it for about an hour and realized I was in way over my head with something that just isn't critical to gameplay. So to the options bin it goes.

• I'm leaning toward this musical score for a background track.

• I was able to spend some time with Aseprite creating the main character. I'm going for a durable survivor type feel to it. Also, I switch from 16x16 artwork to 32x32 artwork because I finally realized how limiting 16x16 is for characters. Here's a quick look at main character version 1.0:


Today I should have more time, so I'm hoping to get the running and jumping animation done. I'm using this drawing I found on the Internets as a base for an eight-step animation sequence:


Off we go!