I kinda feel bad now for skipping yesterday, since the whole point of Devtober is to work on your game a bit every day. But I really was finishing out a different game so that I could touch it up and release it today! In fact, you can see that game here. Its my Devlog, I'll shill my non-Devtober stuff if i want to. ;-)
Anyway, today I got three more maps made: another boss room (facing off against another powerful relative of Akeldama's), an outdoor map (highlighting ruins of the old world), and the first level of a dungeon (the inside of aforementioned ruins). I'm going to have to touch them up a bit, namely get rid of what I now realize are snow-covered ruins and change the indoors chests to something bigger. Also, I still need to edit the fights. Enemies still feel too powerful.
And I looked up how to change battle messages, and that involves editing the scripts. I am so not messing around with the scripts, not on my first RPG Maker game. Which is a shame, because I have one enemy just named Jerry and I thought it'd be great if his 'defeated' message was "Jerry got bored and left." Would have been a nice bit of surrealism in this little game. But alas, not this time.