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I kinda feel bad now for skipping yesterday, since the whole point of Devtober is to work on your game a bit every day.  But I really was finishing out a different game so that I could touch it up and release it today!  In fact, you can see that game here.  Its my Devlog, I'll shill my non-Devtober stuff if i want to.  ;-)

Anyway, today I got three more maps made: another boss room (facing off against another powerful relative of Akeldama's), an outdoor map (highlighting ruins of the old world), and the first level of a dungeon (the inside of aforementioned ruins).  I'm going to have to touch them up a bit, namely get rid of what I now realize are snow-covered ruins and change the indoors chests to something bigger.  Also, I still need to edit the fights.  Enemies still feel too powerful.  

And I looked up how to change battle messages, and that involves editing the scripts.  I am so not messing around with the scripts, not on my first RPG Maker game.  Which is a shame, because I have one enemy just named Jerry and I thought it'd be great if his 'defeated'  message was "Jerry got bored and left."  Would have been a nice bit of surrealism in this little game.  But alas, not this time.