Day 8:
A bit better today. I made placeholder sprites for a few characters, namely Claudette (mama):
Miriam??? (mum):
Mimi and Nene:
Just placeholders, though! I'm awful at names, throw nice names at me. I want names from all over the world so you cannot pinpoint the location of the village.
As for coding, today I learned how to make an AI patrol between points, follow you if you get close, and return to the patroling once you get away. I cleaned up the dialogue system a bit more, but still need to block the movement when it's active. Next I'm planning to do is being able to answer questions and alter the dialogue based on that.
You can also see my poor progress on my not-really-functional chest:
I also set background music on loop, added sound to the letters and when you pass the conversation; but for some reason my recording program doesn't catch the sound. I'll try to fix it later, it's not really important at this point.This is my test map, not an actual location. Thinking of starting working on the town tomorrow.
It's not a lot but hey! It's progress. I also have someone helping me to decide the controls, so that's nice.
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I don't know how I haven't mentioned it yet, but I'm learning to code from scratch from Mister Taft! I'm following his amazing Zelda tutorial series and adapting them. So thank you Mister Taft, I would had never been able to work in Unity without your help!
(Also big shoutout to my cousin, who I have bothered with stupid questions a thousand times).