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thanks! i definitely want to lean into that vibe more with the gameplay.

 i've been thinking about it, and my initial idea of doing fetch quests (gather x amount of flowers, things like that) feels like it kind of takes away from the concept of befriending the lake monster. instead i want to try to focus more on dialogue - so instead of "hey can you gather x amount of flowers" they could say "i really like flowers", and when you walk into town there's a flower shop with a shopkeeper who might talk about that time the lake monster stole some lunch from a fisherman's boat or something? 

that might be a little too complex, but something similar to that at least

oh yeah that totally makes sense and isn't complex at all! it feels a lot more natural and i think players would feel smart and generous doing the fetch quests or going out of their way to do things for NPCs.