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(2 edits)

The PROS:

 

The first thing you’ll need to know is that the Sound Design is CRISP. Wrath of Wood delivers with an unexpected medley of down-tempo guitar, up-tempo breakbeats, and chilled-out, bass-heavy techno grooves with a mystifying ambience. The Game feels excellent to play just for the sonic feedback on its own.

 

The Combat System is the focus and another plus. Movement is sleek and smooth; enemy encounters surrender realism for fluidity and diversity.

 

This Game abounds in intrigue and surprise; just as I am about to complain that the map is too small, I discover a hidden strait that takes me to parts unknown.

 

X The Kraken Battle is no joke; I wish I had my dwarven axe on hand for that menacing octopod.

 

X Location, location, LOCATION. Every location has its own musical theme, visual scheme, and overall style. What little narrative we get does a fine job at acknowledging our achievements as well as justifying the mechanics of the economy system which functions to reward us for those achievements. The Art Style teems with character and colour, too!!

 

Wrath of Wood succeeds in keeping up the flow, alternating between acquisition and exploration in a swashbuckling sandbox that always leaves the Player feeling in-control. AVAST YE.

 

The CONS:

 

X Where are my cookies, bro??

[({R.G.||S.M.G.)}]