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Win+G key combo says it's running at 121hz on my 60hz system. It's maxing my system fans which become loud. I think it's not frame limited at all, which I'd expect from Godot being popular. 120hz being double 60 is probably a coincidence. Anyway, it looks like it should run better, being so simple as it is.

So wait your monitor is only 60hz? I know Godot does have some problems with high refresh rates, but I don't think it should be running more then whatever your monitor is set to...

My adapter is 60hz too. Unless it's rendering two screens/windows and Win+G is counting them together, I think 120 may be a coincidence and sync is disabled instead.