Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

In order to get the random movement of the "ice trail" effect I used the "Circle" and "Hor.Sin" functions. The "Circle" functions moves the mitter in a circle for the given time, and the "Hor.Sin" moves the emitter in an horizontal line like a sine wave. The mix of both looks like that. You can tweak the amount of those effects and the time to get more "random" movement. :)