0.5.15d
1. Rescuing some person while exploring and asking for material reward. If this person gives me some items instead of gold, I also move forward on the map. It's like if I have automatically chosen "Proceed through area" or "Explore this area again". If the person gives me gold, instead, the bug is not triggered.
Not sure if I move when I click "Close" (it's the button that closes the pop-up saying "After getting through his/her belongings, *** passes you a piece of gear") or when I click "Confirm" (after selecting my reward).
Edit: I run a second test at the end of my exploration. It's only when I clicked "Confirm" that the menu changed from "Explore this area again, Move deeper into the region, etc" to "Proceed through area".
2. If non existing, a "portraits" folder is not automatically created. New players can experience issues, see this thread.
3. Contrary to what stated in mainmenu.gd (Start with +1 unassigned Skillpoint, all starting reputation lowered slightly), demons' reputation starts like for any other race:
"reputation":{"amberguard":0,"frostford":0,"gorn":0,"wimborn":0}
4. In files\scripts\slavegen.gd some obedience modifiers should be updated.
- person.stats.obed_mod = 25 (instead of += .25)
- person.stats.obed_mod = -20 (instead of -= .2)
- person.stats.obed_mod = -40 (instead of -= .4)
In the same file there is "obed_mod = 0". If it's a multiplication factor, I wonder if it should be "= 1".
5. In the same file, files\scripts\slavegen.gd, the following statements are obsolete and should be removed:
- dom_cur = rand_range(40,60),
- dom_max = 100,
- dom_min = 0,
Also, in files\scripts\slavedialogues.gd, the string "person.dom" should be replaced with "person.asser" (there are two occurrences).