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(2 edits)

I think it was fun, and I appreciate how experimental the control scheme is. However, the learning curve did test my motion sickness and ability to fly around; but you can get used to it.

I appreciate levels had a visible structure, with pillars and powerups elevating from the water, but I would've liked to have more things like that to shake up my expectations. Control scheme wise, I'm not sure why analog click is the dialogue continue prompt, and the physical menu buttons I've found to be *somewhat* annoying.

Ultimately I had fun with it, and I honestly think this game handles the minimal production art direction better than a lot of VR software.