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(3 edits)

Day 3 and Day 4

I wanted to post an update in here about my progress with pathfinding, but it is one hard nut to crack. I was able implement a functional system but it's still rough in the edges. Here are some gifs of how it works.




P.S.

I didn't actually implement walls and such so just pretend that you don't see bullets going over those concrete blocks. :P
Also should I do walls that are like in those gifs (similar to games like RimWorld) or maybe do 2.5D walls, something like this (btw the picture isn't mine):