Interesting.
Aim assist at the site of the paddle? Or at the site of the ramp?
I feel like I haven't really seen much aim-assist in pinball before, I'm curious how it works.
Even in big-name pinball tables, I usually just see ramps (or triggers) kinda aligned with the three main ways the ball can reach the paddle:
- Slow rolling ball (from gutter) [slightly wide, can go straight up, difficult to hit edge ] (typically see this aimed at main basic simple loops)
- Fast moving ball (from gutter) [goes very wide, easy to hit edge, hard to hit straight up] (typically see this aimed at edge/outside speed loops)
- Trapped ball (trapped in corner of paddle) [goes straight up, can hit basic loop, hard to hit edge] (typically see this aimed at combo enders (see medieval madness, theater of magic, etc) some kind of way trigger stuff or finish your combo or whatever.
Sorry, this came out long, all I'm trying to say is that a big of table rearranging and adding a couple ramps in satisfying spots that the ball ALREADY tends to go might prevent you guys from having to go crazy writing up some complicated aim assist mechanism and all that jazz.
Best wishes and positive thoughts with your guys' project.