Devlog 2
I spent more than a couple hours just trying to figure out how to clamp rotation for a 2D sprite in Unity. For my own sanity, the solution that ended up being most applicable to me was in the comments here: https://answers.unity.com/questions/169197/euler-angle-problems-with-rotation-li...
I've also added a bubble ring which acts as speed boost, currently it's the only way to out speed your opponent. I plan on adding a few more speed increasers and a few speed decreasers.
Instead of developing the actual mechanics further, I decided to to work on a dialog system to add a little personality to the game. This may be a too sassy of a trout.
Now to figure out why the trout doesn't go in between the front and back kelp sprites...