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Devlog 2

I spent more than a couple hours just trying to figure out how to clamp rotation  for a  2D sprite in Unity. For  my own sanity, the solution that ended up being most applicable to me was in the comments here: https://answers.unity.com/questions/169197/euler-angle-problems-with-rotation-li...

I've also added a bubble ring which acts as speed boost, currently it's the only way to out speed your opponent. I plan on adding a few more  speed increasers and a few speed decreasers.

Instead of developing the actual mechanics further, I decided to to work on a dialog system to add a little personality to the game.  This may be a too sassy of a trout.

Now to figure out why the trout doesn't go in between the front and back kelp sprites...

Jerk Trout

Jerk Trout GIF