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Whoa! Very interesting. Came over from Frog Finder and I was instantly cool with the food themed Tetris, but then you introduced that squeeze option and the ability to create full cakes and I was super intrigued. Had some fun playing a full, proper level.

I feel like the gameplay could be a little snappier, but I guess it depends what you're going for. I personally would like things to combine faster, pieces to settle into their spots quicker, and squeeze action to start happening right away. It's mostly about a sense of feedback as I try to place pieces where I want them. Waiting even a second to know if it took feels a little slow and disconnected. Even if it's just something for a hard mode, I'd be a fan of quicker responsiveness. Otherwise it's a fun, new spin on a classic, so great work!

Thanks for the suggestions! There are a few advanced techniques I haven't put in a tutorial yet which cover some of the things you asked for. You can instantly squeeze a piece into place by tapping "down", and you can actually instantly squeeze a piece and lock it by holding "down" and "space" at the same time. You can also drop, rotate or move pieces immediately after they appear by holding the appropriate keys. ...There is a fast way of doing everything! But, at the start it is hard enough just to remember the slow way.

If you want a taste of the faster/snappier modes, they're available in Practice Mode if you pick the harder difficulties. The various expert difficulties snap pieces into place way faster, and Marathon/Master approaches Tetris Grand Master speeds if you can survive long enough. I'll eventually work these into the main mode. ...Maybe by the end of November if I'm lucky. I have some big plans!