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Good job on making a finished game, and making several levels for it! Keep it up!

Did you actually make the trees and textures and all of that by yourself? That's impressive if that's the case! I like the idea of making a game with an in-cockpit perspective where you can somewhat move your character's camera from within the pit to look around and not only at the controls. I think there's territory to explore there, and that was an attempt.

But the fact that the game has no tutorial, no explanations about the controls and gives no time to get a handle of things makes the onboarding experience a little rough.

Also, the camera is much too sensitive downward and upward which makes the controls wonky. The mech itself can't move its camera downard or upward, which means that you have to jump to align your visor with the targets on the opponents, which feels a bit weird as well.

I really like that you have this in-cockpit perspective. But there is a crucial absence of feedback when the enemy mechs fire, when you get hit, and when firing the your own weapon or hitting the enemies. There is the "general status of systems" that serves as a health bar, and that's fine, but it's not enough to make the game really legible. Also maybe get rid of the "//teleport" floating text.

Also, I think your game needs to have a bit more of a write-up on the itch.io page. Give a little context, a summary of the game, an overview of the gameplay, the controls maybe, that kind of things?

Good luck and good vibes for your further endeavors!