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This is a raw honest portrayal of the emotions surrounding grief for a loved one, and I can't imagine how difficult it must be for you to get it out, yet it's great that such a work like this can exist. It's because I can see the positive effect this VN has for other people. Despite it all, it is still a story about hope and healing. For Elle to meet Lucia and both of them finding support from a person who finally seems to grasp what they are going through. I found the anecdote behind the blue rose quite beautiful how it ties it up together. The beautiful CG and emotional music really strengthen the themes of hope as well.

Out of curiosity I clicked the 'shut-off' responses to see what kind of difference it brings. I'm glad that you circumvented the typical VN bad ending, that you don't get an ending where for example Elle won't see Lucia again if she said the wrong thing or pushed her away. For a therapeutic experience like this, a typical game win-lose state does not fit, so I'm really happy with the message you are sending where it's okay if you grieve differently. Some people are simply not ready to talk yet or you can't force yourself to act according the expected way. Instead Elle and Lucia still maintain the communication and friendship where you allow them to heal in their own pace (I say friendship in this context because I can sort of see them having reservations about a romantic relationship so quickly if they have so much to go through).

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Thank you so much for this wonderful comment, it's really encouraging. Honestly, I put a lot of thought into removing the typical bad-ending trope because of how specific and emotional this content was. I'm overjoyed that you noticed and also liked the change in direction! You're absolutely correct, there's no "proper" way to grieve and every path is different. That's why I didn't want to punish players for having boundaries, it wouldn't be fair and sends a bad message.