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Today I finished off the first dungeon map.  For the sake of simplicity, all of the dungeons in Cut Me Deeply are just going to be three levels deep.  It's fine, it's my first RPG Maker game so I can/should keep it simple.  I modified the dungeon enemies, made them fair (seriously, I kept getting wiped by the enemies, I don't know what was going on).  And I started the sidequest where Akeldama collects relics and learns Amar's backstory in bits and pieces.

Most importantly, I learned how to handle conditionals!  I wanted two conditional-based events to occur one after another: the exit door that only unlocks after the final chest is opened, and a guard on the overworld that blocks the player until they go through the dungeon and get at least that final chest.  I use conditionals all the damn time for my other narrative-based games so finally learning how to apply them in RPG Maker really takes a load off my mind.

Tomorrow, another shop and another overworld map.  That map will lead to another dungeon.  Also, I need to remove the timers.  I misunderstood what exactly the 'timer' command does.

Also I just want to take a moment and shill The Eternal Cylinder, because that game is amazing and it reignited my inspiration.