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DAY 31

So I'm getting really, really frustrated with the Rope Swing throwing the player in the opposite direction he/she intends to jump. Could not get it to work today, but at least cleaned up the scripts here and there. I'm increasingly pondering whether I should re-make the entire detachment from rope section or fix it. 

To take my mind off of this mechanic, I continued working on level design. It's pointless to obsess over something that I can't find a solution to at the moment, because everything else takes a back seat and I accomplish nothing.

In stark contrast to the Rope Swing fix, I find the level design to be quite relaxing and free flow. To be fair, I did not advance with building Level 2, I started to add some world-building elements to the first level.

As you might recall, a while back I stated that the levels need some further fleshing out by adding areas that are strictly for exploration purposes. Well, now there is a small, abandoned village that the player can find off the beaten (or Golden) path.

There's also a definite but not very fleshed out backstory to this area. This abandoned village was housing coal miners that worked the mine from the submerged church area*. A small but thriving community, the miners began experiencing strange, unexplainable phenomena: disappearances, abrupt illness and the like.

*for the moment there is no coal mine there, but it's on the to-do list.

[b]Features:[/b]

Each house is enter-able, to begin with. Once furnished, the player can inspect items and can pick-up some of said items. The player can interact with drawers, cupboards, hidden items like notes, letters, documents, drawings and audio logs. 

Notes, letters and documents will provide backstory pertaining to each individual area, while drawings will provide the player with an undiscovered location where collectibles are hidden and audio logs propel the main story forward.

Which reminds me, an Inventory menu should be implemented to handle all found items. 

That's all I've got for today. See ya in the next post. Bye.