This was a great experience. The voice acting was a nice touch, and even simple details like putting the control on the walkway instead of on a menu on the Start screen made this game feel unique. I liked the feeling of having to explore, and yet never feeling hopelessly lost. Games can quickly become frustrating when the horror becomes lost amidst the search for the next key or the next room to go, and this game was simple and sweet in that each room offered visual cues as to where you should look. Cool exterior design of the facility! My only note is that if there is a way to die in this game, I didn't find it! I mean, at first sign of the monster I'd turn tail and run so maybe I just made all the right moves, but if death is impossible in this game, I would definitely say add it as a way of increasing the tension in an already very-tense game that had me exploring my upper octaves :) thanks so much! You have great talent and I encourage you to keep making games!