Here are our ideas thus far!
The interface for the minigame's crabbing gauge; It's a little piece of hot dog bait, with a crab hanging on, and the fill of the bar changes from blue water, with calm bubbles to red with furiously bubbling bubbles (kinda like boiling water) depending on the context. The crab and bait move independently from the rest of the gauge.
We have a demo of the minigame with new assets, which can be played HERE. Use the up key to reel in the string. Pulling too fast will spook the crab away, whilst taking too long will allow the crab to finish eating and bail. These fills are implemented with the addition of catching the crab... THE CRAB FALLS WHEN YOU DROP IT!!!!!
Additionally, here is a rough sketch and revision of our first map. This is the dusty little down you first arrive in. It contains your relative’s house, a restaurant, and a short strip of rocky coast with a natural jetty off which you learn to crab. Maybe a shop too?
And HERE is a music demo for this map! It has influences from BOTW, hometowns in Pokemon games, and just vibes of Animal Crossing!
Goals for the revised track will include:
• Changing up the guitar pattern in section B
• Extending C and altering its current melody
• Adding more details
We also have design ideas for our character:
...of which character B was the most favoured, so it's gotten made into a sprite!
Although, "These don't look quite right in discord. They're blurry and there's a stray pixel for some reason" –Amelie
Amelie had also sketched a concept of the entire island whilst waiting for us to reply:
"I just wanted to make a crab looking island" –Amelia
Speaking of the island, we aim to have at least 2 maps made from it:
1.) First area, (see above).
2.) Second area a shop area, could be a mega mart or sorts or maybe a market like Boston public market/pikes place market.
And possibly, if we still have time:
3.) An anglers club on the crab claw island
4.) A cauldera
The kid also carries a journal around with them and scribbles little doodles and notes about their day. The journal also serve as a non diegetic element and is the interface for several screens (like in Life is Strange and Night in the Woods). The journal should have tabs or bookmarks sticking out from either the top or side to navigate to different sections.
And here is a journal concept by Natto!
"whoops i realized it should be crabs and not fishes! imagine its just crabs there!!" –Natto
A sketch shifting the tabs to the side of the journal as opposed to the top:
That's about it for now!