Thanks for letting me know Death Reticle!
Does adding a C# script so Godot generates a C# project fix the issue? I’m not sure if that was the fix mentioned in the other forum post, but I know that sometimes Godot doesn’t see that there is C# scripts and will not allow the plugin to run if it doesn’t think it’s a C# project.
I’ll take a look and see if I can figure out what is going on! I might not be able to look today, but I will check tomorrow morning at the latest.
Edit: Okay, I get the same issue when opening and am looking into it 👍