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(+1)

Day 12:

Too tired for pics (sorry!), but I started working on a mini-quest that should became the base for the gameplay. Checklist:

  • Create an NPC with a concern. (DONE)
  • Create an object to retry. (DONE)
  • Create a locked door than only opens with a key. (DONE)
  • Create a chest with a key. (DONE)
  • Create choices in the dialogue. (WIP)
  • Create a way to pick up the item.
  • Create a reaction for the NPC upon receiving the item.
  • Acknowledge quest as such.

If I manage to complete this, it will be so much easier to start developing the rest.

Other minor corrections included adding more expressions for the characters, adding the white bunny sprite, animating Sky, making more prefabs, leraning to code a door. Probably gonna use a single-item system until I figure an inventory.

I'm starting to see an actual prototype here...!