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(2 edits)
I wish I could post MPEG4s here!

Well, well. 

I am rather chuffed with myself tonight. I set out to make the cloud animate between start and end points and whattayknow, I did it! I really didn't expect to get this done so easily and I even got bonus points for rigging it up with an animation curve and having the time vary depending on the distance. 

All small things to experienced programmers because it really is simple math (distance / speed = time) but putting the whole thing together in only 2 hours made me feel godlike. On a personal level, it was a huge confidence boost to be able to objectively see that I'm getter better at programming.

Any ideas?


I tried to add some anticipation frames (bottom image) at the start and some overshoot at the end but the animation curve clamps values to positive to the same effect as the default ease in-out curve (top image). I might still be able to get the effect I want but if it's not easy I'm going to move on as it's a nice-to-have. If anyone can shed some light on this I'd be super grateful!

Next Step

Rig up the player health so there's a complete game loop.