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(+1)

hey! been a little while since i last posted because I took a break yesterday but:

- halberd stuff's proving trickier than planned because im Dumb and Dont Get Collisions When Written In GML Yet i'll figure it out tho!! i think I know what to do now I just want to go to sleep first LMAO it's getting late ✌😔

- but i did add some funky little screenshake though so thats neat

- slimes now wander around when tempest isn't near, & are animated and have timed movement!

- added a little icon when you can interact with something

- set things up so i can make doors lead to different rooms & put tempest in the right place facing the right direction. i also cleaned up things in the background with some parenting and such

- previously, tempest could not cancel her gun animation until both shots are fired. I decided I didn't like this and rewrote a bunch of stuff, so now you can cancel the animation which gives her a bit more mobility


there's some sound design stuff i'd like to do soon, namely:

- sfx for weapon attacks, damage, item get, opening doors, walking into walls, etc. i would add a sound for the slimes but i feel like if theres a lot of slimes that might be annoying 🤔 we'll see

- music changes. battle music when close to an enemy is probably a little much at the moment im not spending forever working out how to transition dynamically but some game over tunes and mini boss beats would be neat i think

oh yeah not sound design but i keep forgetting: i also want to make the slimes split into two smaller slimes when they die