Today I lost my notes for what I was supposed to do today and didn't think to check back here until after I'd wrapped up for the day. Then I found my notes right before making this log. Such is life.
Finished off dungeon 2. Threw in an encounter with a crazed AI for the fun of it. Eventually, I'm going to have to have an actual boss fight against an AI construct. They keep popping up in the story, so I may as well do something big with them. Also added a boss fight right before the final chest (not pictured here) and touched up the third vampire fight. The problem is, Amar is really strong and takes down most bosses on his own in three hits. So I'm going to have to give them more HP, I think. I mean, I do like Amar being kinda OP. It fits with him being a robot. But still, it makes damage balance tough.
Tomorrow is mostly just more mapwork. Plan is three more dungeons, at least one more shop/inn, and one more vampire fight before reaching the castle. At which point, Akeldama and Amar have to fight through six levels. Facing off against the vampire bosses again before confronting the final boss on level 6. Apparently, I can just copy enemies and redo their stats that way, no need for a level scaling plugin or script. Thats nice.
Also this has nothing to do with Devtober, but I joined Godot Wild Jam and holy crap my project is a mess and a whole bunch of stuff that I wanted in there I couldn't code in because I'm still new to Godot and the game is just a mess but I've put so much time into it that I can't NOT submit it but good grief its an embarassment okay thanks for listening to my rambling bye for today.