Day 14:
Today I mostly worked on the Game Design Document, because yes, I didn't had one, I didn't thought I would actually stick with this, don't judge me. Putting more into concise words what the gameplay will be like exactly, the story, the missions, the characters, and all that fun stuff that frankly is a bit tiring to write down; but helps to visualize a project so much better.
So mostly invisible work. I did work a bit on Miriam's sprite though!
She's Robin mom, with a very caretaking nature, but more strict than their mama. This is my bought asset for her:
And nothing else, really. When the character is able to pick up the seashell in the build I'm working on, I will update the itch page; it's still not a proper quest but it's more than it's currently avaliable.
It's mid-month already and this barely has changed though, so my idea of having a prototype ready for the end of the month might not be feasible... I'm struggling pretty badly.