Dang, this was brutal! The combat system was interesting, though the prospect of actually winning felt a bit hopeless. But maybe that's the point. The writing was good too! Really had a dramatic, gritty feel. Keep up the good work!
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Thank you for the feedback! Yeah, I did want the combat to have that hopeless feel, partially because I felt it would make for a more interesting narrative than just trying to beat all the guards again and again, and partially because this was a pain to program and programming a separate win condition just didn't feel appealing as a result.
I am glad to hear that the writing worked in the end!