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"... leaving naught but viscera in its place."

Again: I'm easily alienated by "subversion-of-royalty" stories, owing to:


α. Their prevalence.

β. The lack of backstory.

γ. The fact I read Camus and Shakespeare.

Don't get me wrong; some of the most engaging games I've played involve the toppling of tyranny. It's just that, without any World-Building, Context, or Exposition, I'm not morally prepared to do violence either to the State or to its Officials; a lot would have to happen first, and even then it would not be without ample grey area.It's just one of those things that seem like fun until you are in power and you're on the receiving end, forced to confront the karma of what you have done.

As far as combat goes, turn-based combat is fine, but usually some form of visual or auditory feedback would be preferred. Simply reading about combat never serves to make me feel immersed in it, since reading and fighting are such diametrically opposed activities. Somehow, descriptions of brutality and violence only serve to make it less appetizing and cathartic... but perhaps that was the point?

[({R.G.||S.M.G.)}]

P.S.: please make the Axe stronger.

(+1)

That all is perfectly fair. It can be easy to be attracted by the concept of overthrowing  The Man, only to realize that you become The Man in the process and then become the target of overthrowing. Mutiny is a lot less appealing when you're the target. And, like you mentioned, the real nature of that kind of narrative can vary quite a bit depending on context. T'is why dictators are such popular villains: everyone knows that dictators are most definitely bad people who need to be stopped! As for what we do in their place... we'll burn that bridge when we get to it. 
(It's interesting that you brought up that reading Shakespeare partially alienated you to these sorts of stories; as I mentioned in the description, Macbeth was actually an inspiration for this project, hence the more Shakespearean vernacular at the start.)

As for the exposition angle, I admittedly wanted to keep things vague here. I wasn't certain if I wanted this to be a scene of a corrupt ruler being overthrown by a plucky heroic rebel, or a perfectly adequate ruler being overthrown by a power hungry second in command, or something else entirely. I debated between making it vague or leaning to one or the other, and eventually just went with what sounded best in the moment for the tone. 

And the (lack of) visuals & making the violence less cathartic... I actually initially wanted to incorporate visuals into this, but I just didn't find the time to make the images and incorporate them. Making one for every possible exchange got daunting... quickly. That being said, making the combat less appetizing was partially the goal, so maybe that was for the best. 

In any case, I appreciate the comprehensive feedback! 

P.S. In the case of any possible updates, I'll definitely keep the comment about the Axe in mind. 

Yeah, don't give this project "the axe" yet. ;-]

(+1)

Not planning on it! I'd be happy to take a few swings at refining what's here.