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(1 edit) (+1)

This is neat! It's a simple physics-based game based around manipulating a cube on a number of axes to get Object A to the static Object B. I remember when little toys like this used to be all over novelty and toy stores, and were a lot of fun to play around with. 

For a first game, this is a great effort. The logistics of making sure the physics isn't a mess and the manipulation of the cube and the objects in different ways is technically quite a difficult thing for a beginner. Puzzle games are one of those 'pick up and play' sort of things that are always good to start with in development. This is a lot more complex than a simple puzzle game though! It's clear that you've put a lot of work into the process of making this. 

Some points for constructive feedback: 

  • The physics is definitely something that can be refined a little. Because the objects have a preference to stick closely to the ground, they like to clip through barriers when quickly rotated, taking the path of least resistance. Whilst this made the game a little easier, I'm guessing that wasn't exactly how it was intended!  But the game still performs pretty well nonetheless.
  • Adding better definition and lighting to the barriers, such as more sharply defined edges, might help distinguish where the player can and cannot manipulate the objects too. 
  • Having a system, even just a button, to progress players to the next level, would be nice too. 

Thanks for submitting this game to the 'A Dark Room' jam! 

- FSV 

(+1)

Thank you so much! I appreciate the feedback, and I’m glad you enjoyed the game. The glitch with the red object glitching through things was due to my scaling script being janky, (I had to have the object have a negative scale for it to work for some reason). This also isn’t my first game, it’s just the first one I completed. Thank you so much for taking the time to play my game though, and I hope you enjoyed.

Physics coding is really tricky. It's very difficult to make something behave in a way that feels natural. 

And hey - first completed game is still an achievement in itself! It takes a lot to get something to the point where you're comfortable to bring it out in the world and show it off. 

- FSV