This is neat! It's a simple physics-based game based around manipulating a cube on a number of axes to get Object A to the static Object B. I remember when little toys like this used to be all over novelty and toy stores, and were a lot of fun to play around with.
For a first game, this is a great effort. The logistics of making sure the physics isn't a mess and the manipulation of the cube and the objects in different ways is technically quite a difficult thing for a beginner. Puzzle games are one of those 'pick up and play' sort of things that are always good to start with in development. This is a lot more complex than a simple puzzle game though! It's clear that you've put a lot of work into the process of making this.
Some points for constructive feedback:
- The physics is definitely something that can be refined a little. Because the objects have a preference to stick closely to the ground, they like to clip through barriers when quickly rotated, taking the path of least resistance. Whilst this made the game a little easier, I'm guessing that wasn't exactly how it was intended! But the game still performs pretty well nonetheless.
- Adding better definition and lighting to the barriers, such as more sharply defined edges, might help distinguish where the player can and cannot manipulate the objects too.
- Having a system, even just a button, to progress players to the next level, would be nice too.
Thanks for submitting this game to the 'A Dark Room' jam!
- FSV