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(+1)

Really interesting idea. It's not easy to keep an eye on the beat-meter (or stay in the rhythm otherwise) while trying to survive. The additional features are nice additions and bring a good purpose to the rhythm-shooting. Otherwise the game is nicely done too, keeping in mind the engine used.

I'd like to invite this game to our Game Development World Championship, we also have a class for jam entries!

(1 edit)

Thanks man. I'll take a look. I actually added the feature of the ship changing colour specifically so you don't have to look at the meter once you have the timing.

(+1)

Thanks for taking a look then! The ship colour indeed does help to stay in the rhythm on the longer term by showing when the rhythm is right.