Thanks for the comment:)
I'll admit that discrepancies in perspectives between object and backgrounds had initiated due to the fact that, due to the initial setup upon which I had build the initial foundation of the game, I had failed to properly sync up the coordinates between the blender-generated backgrounds and the dimensions corresponding to the Unity-based numbers, and as a result of this in addition to time constraints, a number of the perspectives and positioning were determined on the basis of hastily-implemented "guess work", which in some cases turned out to be wildly out-of-proportion.
I'm still deliberating whether or not to proceed with this project. But, if so, the issues surrounding both perspectives and character modeling will be addressed, and hopefully, fixed.