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prompt3: The graphics and purpose of the game make me feel that this is a game rather than a tool. First of all, the player controls a big bee. This bee has a detailed image so that I can immediately know that it is a bee and he is building a nest. There are also little bees flying over the corners of the screen, which creates a sense of atmosphere. The player will naturally feel that he is operating a bee in the colony and build the nest together. Every time player clicks the mouse, the wings of the big bee will move, which improves the interactive experience of the game. At the same time, there is a text description at the top of the screen, telling me that the player's goal is to help this bee rebuild his nest. Here comes the goal of the game. So I naturally started trying to complete the goal of the game. The author added the ability to change the size of each honeycomb, so players can choose to build nests with hexagons of different sizes. This seems to be a difficulty option, which also distinguishes it as a game from a tool. But after trying different sizes, I found that it is difficult to build a nice nest on every difficulty(size) because I can only estimate the position of each hexagon before clicking. At first, this distance is very difficult to master, after playing a few times, you will gradually become familiar with it and build a slightly better-looking nest. So I start telling myself a story that I am a new bee who is learning how to build a nest.