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0.5.15d

1. bug with shield spell in combat. 

shield wont update the "armor" provide when recasting on someone. Example: caster1 has 2 maf, (lets say  it makes his shield armor 10), caster2 has 12 (shield armor 45)

caster1 uses shield at himself, his "shield armor"  is now 10, if in another turn caster2 caster another shield on caster1, the remaining turns will be updated, but the "armor" keeps  the same value of 10.


2. work bug

if using elixir of regression on someone already working on social jobs, they will keep working normally, even with the regressed trait.
Working slaves not showing up in the market nor the magic guild (like how they do in the brothel).

3. not sure if its a bug, but just in case

func awareness():
        var number = 0
        number = self.sagi*3 + self.wit/10
        if mods.has('augmenthearing'):
            number += 3
        if globals.state.spec == 'Hunter':
            number += 10
        return number

its not checking nor updating the tattoo bonus.

4. not sure if its a bug

5 - courage stat going back to 100 if having it at 125. it happened after going out to fight/loot/take prisioners, I'd like to know if the base max is supposed to be 100 or go over it. if need I will upload a save after awaking >.>

5 - not a bug

not judging, and I know that the same word may have different meanings in others places. But where I live is not possible to have a person be "Slutty" and "prude" at the same time. So slutty and prude should conflit.

is kinda sad and weird that we need to make the slave lose loyalty to get the Slutty trait.

I find weird that rape actions makes loyalty grow even if the slave hasnt the "likes it rough" or masochist trait

About #4: yes, I think it isn't a bug. In globals.gd there's a function that caps the courage, it can't go beyond 100, no matter what the rank is.
I don't know if the function should take into account additional boosts and modifiers, though.

About 3. Yeah the tribal tattoos apply effects so they are being tracked, their effect definition is just empty and they don't get referenced anywhere either so it's a bug.

About 4. Since the cour_set function clearly caps the courage to a maximum of your grade limit or less if reduced by traits i think it clearly is a bug and it is located in the traits section where multiple traits ( devoted, slutty, pretty voice, scarred, dominant and submissive ) apply their values straight to the variable rather than going through the proper helper functions.