Water, Ice, and Steam
A lot of this week was dedicated to getting our mechanics to function properly. The overarching concept is that, as a water elemental, Drate is able to transform between three forms. Each of these have an advantage and disadvantage.
In liquid form, Drate is able to run left and right, jump, and looses water while standing on a dry surface. The constant loss of water forces players to navigate quickly though the level while dashing in between water sources.
In solid form, Drate can move, but he "freezes" at different sizes depending on how much water he had. While frozen, Drate continuously melts. Although this doesn't allow water to evaporate, it does revert him back to his liquid form over time.
In gaseous form, Drate can fly and pass through some objects. However, he also loses water much faster.
Using these mechanics, Drate will be able to navigate throughout the world in order to find a way to enter into a door that is remaining frustratingly shut for him.
Tomorrow, the team and I will be finalizing how the world will be set up. I'm excited to update you then!