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I enjoyed playing this quite a bit. It's just the kind of comfy mix of grind and leveling that ends up making me forget the time. The one complaint I have is that the rage system seems to be tied to the music loop. Unless I'm missing something it seems that when I trigger rage, the game waits for the music to hit the loop point and then switches on rage mode? Was this to keep the transition between tracks smooth? I had a few sticky situations where I wanted to rage out but sadly the delay between when i hit the button and when rage actually activated was the run killer.

As for the adaptive music part, was it limited to the track switching for rage/not rage?

Anyways really cool work on this, I enjoyed what you made!

Thanks for taking the time, Edwin! You are right about the not-so-responsive rage system (it indeed waits for the end of the current loop intentionally), we originally wanted to start a drum fill when a player activates rage (a different one depending on how many bars are remaining until the end of the current "normal music" loop) and enable rage during the fill as well, but we didn't have time to implement it. We'll probably do an update though. We kinda lost track of time implementing the skill system so indeed the track switching between normal/rage is the only adaptive music mechanic in the game. Anyway, we've learnt a lot and will definitely update the game after the jam as well :)