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(+1)

Very polished and everything feels good to control for the most part. The different enemy types were a nice touch. I think for a jam project this is the sweet spot, there's enough content, a solid game loop, without any real rough edges. The art was really amazing, props to whoever did that. The whole game looks good and has a cohesive visual language.

My suggestion with controls (only because I think it's simple/easily fixable), is that I noticed that sometimes it was hard to rotate while against a wall. Sometimes it would prevent me from turning to face an enemy. I think that might be because of how Godot handles move_and_slide, in which case you probably need to store direction separately from the velocity.

Deleted 152 days ago