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This is an intriguing one! I like how smoothly the tutorial is worked into the conversation, down to the prose being preserved, while still keeping brevity. It really felt like Porker being told to consult his inventory was a genuine part of the conversation while still being a very overt game mechanic reference. Characterization is on point as well. Porker really feels like a pig who's lived a long life, but not a full life, if that makes sense. Hamilton, on the other hand, feels like he's lived a fairly eventful life by comparison. 

Presentation is also great, which is to be expected when you're involved, but it's especially the case here! I love the artwork, the music, and the animation. The environments are all so surreal yet still familiar. 

I quite liked this one. I'll have to keep my eyes peeled on this project as it continues. 

"Presentation is also great, which is to be expected when you're involved..." That means a lot!! While I supervised the production and ensured that we did not lose sight of Presentation, this was very much a collaborative effort, and I can't overstate the influence of Blaine, Marino, and Arjun, as well as the rest of the Subliminal Team, upon the product. You can certainly expect at least this level of Quality as Porker continues his Odyssey through the Farm.

Rinzai.

[({R.G.||S.M.G.)}]