I don't know if I'm wrong but I can see a lot of inspiration from celeste in this which I absolutely love. However again I dont exactly see how it fits into the theme like FryDev has said. Th controls were good enough although yeah I think you should change the default inputmap to something more intuitive, especially those who rarely plays Platformer2Ds. The dash was fun to use although seems a little bit weak(but again considering the amount of time the game was made in I suppose one can't demand too much), the character seems responsive to me but a little bit slippery. Finally the climbing was hard to use, especially when you are hanging at the edges and wants to jump up but somehow can't. Besides that the music was good too!
Viewing post in Akrot's World jam comments
hello, SpaghettiLord
I'm new to game development. so I'm still in the process of learning. as I mentioned in the game page. I exactly copied Celeste's levels design. cause I wanted to learn how to do other stuff before learning how to level design.
regarding the game jam theme. since I'm new to game development. I didn't really know how game jams work. I should've read the description better. sorry about that.
regarding the controls, I added the option which will allow you to set your own controls in the latest update.
I'll consider increasing the jump/dash power.
I think ill need to rework the player's collision shape to make climbing easier.
music was made using beepbox.
I would really appreciate rating the game here Akrot's World, thank you so much for your feedback. and I'm open for suggestions.