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Good!

It should be relatively easy to implement the random choice of level graphs if you use custom inputs as described here: https://ondrejnepozitek.github.io/Edgar-Unity/docs/generators/custom-input . But it’s also just a few minutes of coding for me, so I can make it for you if you want.

cool! I'm still very early in my project, so no rush for my sake.

I've been having a problem that the post process files link disappear from the dungeon generator from object time to time

Hey, I’m not sure about the disappearance of post-processing tasks - it has never happened to me. Make sure that you properly save the scene when you add the post-processing logic. Or it’s maybe possible that the instance of the scriptable object is not created properly.