Yep... No one was there to stop you.
The acrobatics were greatly appreciated, though it led to some clipping into walls (which can be undone by gaining some speed and distance before doing acrobatics through a wall). The enemies all had animations, and the AI proved a fair challenge. The stages seemed to be designed around the player controls, evidenced by the really long walls in certain places, enforced by some pesky enemies.
Overall, a solid game.