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(1 edit)

I had a lot of fun playing this game! I love point-and-clicks although the main type I play is the puzzle variant, whereas I don't play horror games very often. This review is mostly focused on the first playthrough of "Hush Little Lily". Although I did eventually see all endings, I was told by the dev that the rest that comes after the first are considered optional.

The story seems to have a good depth of enjoyment for players both familiar and unfamiliar to the genre: Horror fans probably can see the ending coming, but for me it's a surprising twist. On hindsight the clues are laid out very well of what the story is building towards, but I have the bad habit of coming in with an expectation so I wasn't completely paying attention. With the premise of being kidnapped by demons and Lily's fear of them eating her, I was expecting something comparable to "The Promised Neverland", and imagined that I had to remember the map layout to escape (when a map of the house was presented eventually).

Miscellaneous highlights:

- The UI is great. Shows what parts of the background is clickable and there's a cardinal directions icon in each room to tell you where the doors are located.

- The house/dungeon has a sensible feeling to it with the placement of the rooms. The way the backgrounds are drawn shows a good understanding of space that makes you feel immersed in the location. 

- The banter with Lily is great. Gives a bit of a light-hearted mood between the moments when the monster does not reveal itself yet, while at the same time it brings a certain melancholy when we learn from what kind of home she comes from.

- There are quite nice tense moments in the game. Pleasant jumpscares. The slow-motion drawer animation and the dead-end rooms are very good at building up suspense!

- I love the nursery rhyme with how it can be sung along with the rhythm of the lullaby. Always a joy when it comes up.

- The music enhances the horror atmosphere very well.

Light spoiler from context-less impression:

When the monster followed you into the room, I laughed that it is a bad move to keep us alive, because we're going to kick your ass later! The fact that there is a prompt to hide under the desk was funny as well, because that sounded terrible... not that the bed was much better.

(+1)

Thank you for the detailed review!