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Marking you high for originality! I love a good puzzle game, and this is a pretty unique mechanic as far as I know.

Given that I think you were shooting for a genuine puzzle game, a couple of things detract from that in my opinion. 1) Having to continually tap to move large areas which have no logical reason to be in the puzzle is frustrating. 2) The quick stun-and-move which is required for a lot of the puzzles isn't easy to do, and it makes the game more of a timing game (at least for me) than a pure puzzle game.

Not trying to be too harsh because I really think you have a good idea with the main mechanic, it could be fleshed out and polished into a complete game, imho. :)

Thanks for the feedback! Also thanks especially for the comments about the main mechanic, I wanted to make a puzzle game, and thought really hard about how to fit that into the theme. Feels really nice that you think it's a good idea for a mechanic. For the feedback, I really did want to cut down on the size (because it was essentially empty space) and make the stun mechanic less timing based, but I ran out of time so I just dealt with what I had haha. Appreciate it!