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OK. There are different sounds for succeed/fail, but maybe we could have added something else or made that clearer. You know, I tested it on my touchpad and didn't have trouble, but in hindsight I could have made the reeling scale better. Maybe draw the meter as sqrt(power) so it appears to move more easily at first, and lower the difficulty so it's not as taxing.

The inventory idea is interesting. My immediate reaction is that it would be less fishing-like, but it would probably feel better to the player.

Thanks for your feedback!