So, I have questionable planning skills. As it stands the game proper is basically unchanged since the beginning of week two. Which leaves the question what have I been up to since then? Menus. Week 3 is over and my biggest accomplishment is what will probably be the most over built options menu submitted in this game jam with support for customizing the games difficulty, volume, and controls (keyboard only). Probably a mistake, but I hope you enjoy. :)
Video this week is a little more from the heart than last weeks. I forgot to mention any names in the video, so I added a short list to the description. Please note that if your name is not there it does not mean I do not appreciate you. Those are just the ones that stood out to me the most.
Things I got done last week:
* Create a start menu.
* add an exit menu to the credits page.
* make the game modes exit option functional.
Things on last weeks list that still need done:
* get the lasers a sprite.
* Make it so lasers are not fired when you unpause. (disable the fire button in menus?)
* add code to the game that spawns the meteors
* Stop overloading player input or make player input context sensitive.
Current priorities:
* Make it so the credit menu shows the asset. (this will complete the credit menu)
* Make the "game" into a game (I have done almost nothing to it since week one.)
* add a game save function for high score keeping.
* Add a credits scroll.
* Polish in "game" graphics (namely add a background)
* Polish the start menu. (background, better menu placement, etc.)
I doubt I will have time for this and bellow.
* Add an opening animation.
* Hand build the difficulty levels.
* Enhance game save function and create multiple play throughs