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(1 edit)

It's a very good idea, but very janky currently. As far as I see, there aren't any penalties for crashing, which is a bummer, the document checking doesn't always work, a map with the route (but definitely not a minimap! maybe something accessible like the phone?) is desperately needed, too.

Love the crazy traffic and how it drives. The artstyle of the cars is great. Would like the marshrutka to also behave more erratically, maybe a jumpier suspension? Currently it's too easy to drive max speed and avoid traffic imo.

I really like the setting, the semi-surrealness gives genuine vibes, if perfected, I think this could be one of the better implemented post-ussr driving oriented maps, as it doesn't feel empty like many other post-soviet driving games. (City car driving comes to mind, it's really hard to design a lively post soviet city for driving) You could achieve similar day effects with heavy rain or snow and a lot of greyness.

Some thoughts about a period-correct Russian irl experience: The multitasking while driving thing with a phone is a necessity for any real marshrutka driver,  but checking documents stationary while people enter? No way, that has to be done while driving, in addition to collecting payment and giving out change to the correct passenger, just like in a real marshrutka. You have to be fast enough to outcompete the other drivers on the same line, so they won't nag the passengers before you, you can't be wasting time like that. Speaking of passengers, they can demand a stop pretty much anywhere and, usually, too late to stop safely. Also, depending on the marshrutka model, the passenger door (operated by passengers on a classic Gazelle Marshrutka) can jam or break, so the driver either has to scream so the passengers will close it carefully, or, forgetting to do so, get out and fix it. The shouted phrase "don't slam the door" was an integral part of the marshrutka experience and became a big meme, given the absurdity. There was also a meme about payments, as there were often passengers refusing to pay, leading to confrontations with the driver. Most marshrutkas had "funny" non-payment caution, or even threat, signs. Also there has to be a "boss" on the end of the line that collects payment and fines you if you are too slow or something (but that's more of a game economy question) and other marshrutkas with drivers you have beef with.

Here's an old photo that sums the marshrutka multitasking pretty well: 

About the door closing: (the text reads: don't slam the door; someone, likely the driver, seems to be fixing it)

A couple of typical warning signs in a marshrutka: (Translated from left to right:

A stop somewhere here will be somewhere there; Please ask the driver to stop, not your neighboring passenger; The driver isn't an octopus, he won't give change to everyone; Scream loader, there's a chance we'll stop; Lost my temper, will be back in 5 minutes; amusement ride: 20 minutes of fear and you're home; The more people, the softer the ride (Marshrutkas had leaf spring suspensions, and were often overcrowded); Complaints can be filed in the next car; Please ask for stops early and loudly

Typical marshrutka:

There also often were extended joke pricelists posted, would be interesting to see some of the more common features gamified:

Translated: Driver answers a question 10r; Correctly answers question 20r; Answers stupid question 50r; Stop here 50r; Real talk with driver 500r; Drive the marshrutka yourself 1000r; Change course 1000r; Give a thoughtful look - free; For people wit no humor 1r = 1$

 

Listed is who has the right for a free fare, squared red is Tom Cruise, after that there's a joke pricelist


Anyway, there are a lot of quirks and details that could make a marshrutka game experience genuine, and if you need any more input of how they worked irl I'd be happy to share more.

I think you're going for an "experience" simulator and not for just another bus simulator, which I think could turn out very interesting.

Really looking for further development, I've always dreamt about a 90s marshrutka simulator!

(+1)

Wow this is some incredible feedback, I was actually just on a shortish Unity hiatus because I had lost direction with this project but I think that's over now. So after what you said I'm thinking :

 
- Redesign map to match Russian/Soviet city layouts (circular with a city center)

- Remove bus stops and add regions/areas/landmarks that people request to be dropped off at instead, and make the NPCs hail you from the side of the road

- Add a paper map to reflect where those areas are/where you are using a pin or a marked X

- Add a highlighted route on the map which you will be following for that day, and make NPC's only spawn on that route. (You'll have an amount of time to get to the start of the route and then you'll be expected by the boss at the end of the route at a certain time)

- Simplify document checking and add change counting while on the go

- Make the vehicle harder to control (vary in intensity with added weight/damage)

- Add day mode w/ bad weather, have it transition from day to night through your shift

- Add other marshrutka drivers on the road that behave especially erratically.

- Redesign marshrutka to have sliding door that can jam, (make it so you can disembark the bus and walk around slowly, also start the day on foot and make you enter your vehicle in the morning)

- Have the people in the back frequently talk to you and ask questions that you have to answer with multiple choice while driving. Also make them ask to be dropped off and if you're too far away they won't get out.

- Increase difficulty of steering/braking as your vehicles sustains more damage, this will replace the system where you instantly die. At the end of each day you can choose if you want to pay money to repair your vehicle as well as other options you must weigh.

Those are just some of the notes I made so that I don't forget everything you said. Honestly these changes wouldn't be too hard to implement and I'm glad to have some direction again. Much appreciated!  

And expect me to reply to you in the future some time as I will likely have questions about specific things.