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(+1)

I like how the bounce sound is little bit different every time you hit the wall or floor.

This game is super-chaotic with the balls bouncing on every thing and it feels like playing a pinball for the first time.

I kinda agree with sinfulmar, where power gauge or stopping the cannon while holding/aiming probably could make it less chaotic and more controllable for the player. But, if you want to make it feels more like a pinball game, you already on the right direction :D

Haha thats great review, I'll consider to balance it more. Because at first, no proper testing about difficulty and the UX feel plain. Will improve it later, thank you!