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(1 edit)

Appreciated! (love ALL of your stuff btw)

Brian Yaksha made the point that there's a lot of writing on "design" and "theory" of dungeons, but not a whole lot of documentation on the actual process and work that goes in to making them. I'm hoping this becomes a useful design document and maybe more folks start doing it for larger projects,

Yeah, there's a lot of learning you can get from reading stuff like this. It's especially interesting to read about frustrations and when things don't go as expected, when things go wrong etc. Then the reader gets the benefit of learning from other peoples mistakes, without having to do them themselves (and can then proceed to do their own mistakes, hehe)

But yeah, this is a great read. Thanks!